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      <title>Slayweb News</title>
      <link>http://www.slayweb.com/</link>
      <description>Home of Slayer Software and Bob</description>
      <language>en-gb</language>
      <lastBuildDate>Wed, 23 Jul 2008 00:07:27 GMT</lastBuildDate>
      <docs>http://blogs.law.harvard.edu/tech/rss</docs>
      <managingEditor>brendan@slayweb.com</managingEditor>
      <webMaster>brendan@slayweb.com</webMaster>
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        <url>http://www.slayweb.com/rss/bob.png</url>
        <title>Slayweb.com</title>
        <link>http://www.slayweb.com</link>
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      <item>
         <title>Spore Creatures</title>
         <category>Slayweb News</category>
         <link>http://www.slayweb.com/levels/spore.php</link>
         <description>A new small section added to Slayweb, my Spore creature showcase.</description>
         <pubDate>Wed, 23 Jul 2008 00:01:14 GMT</pubDate>
      </item>
      <item>
         <title>NWN2 Designer Diary - Remember Your Backups</title>
         <category>NWN2 Designer Diary</category>
         <link>http://www.slayweb.com/nwn2/diary/#20080226</link>
         <description>It's never happened to me before but due to an autosave error my entire SLS2 test mod directory was wiped! I was pretty lucky that I still had my main area and script open in the toolset so they could be re-saved. My last backup was a week old, that'll teach me for being complacent! Combining the re-save and the backup has restored a decent ammount, but I've lost a lot of support scripts and about half an area (and I kinda wanted to redo that area anyway!). I just wanted to post this to remind builders out there to regularly backup your modules. Everybody says this, but if I'm any indication not everybody does it.</description>
         <pubDate>Tue, 26 Feb 2008 12:20:31 GMT</pubDate>
      </item>
      <item>
         <title>NWN2 Designer Diary - Distractions</title>
         <category>NWN2 Designer Diary</category>
         <link>http://www.slayweb.com/nwn2/diary/#20080218</link>
         <description>I get easily distracted when working on my pc. There's always a webpage or forum to read, or there's a new idea for something to create that I end up starting to work on.  At the moment there's two NWN related distractions. While working on my module I realized that a new version of SLS was required, knowing a lot more about the scripting system now I found there was a lot of scope for improvements and new features. So for now most of my NWN development is going towards this so I can get it done and use it in my own module. The other project that's distracting me I'm not going to say much about yet. I need to figure where it's going and if it'll even get completed, but I will say it's a tool that should be useful to developers and player alike. Look out for SLS2 sometime before the end of the month and more info on the other project later.</description>
         <pubDate>Mon, 18 Feb 2008 15:10:03 GMT</pubDate>
      </item>
      <item>
         <title>NWN2 Designer Diary - First Area</title>
         <category>NWN2 Designer Diary</category>
         <link>http://www.slayweb.com/nwn2/diary/#20080129</link>
         <description>I'm not new to the world of module creation. I did have a module in development for the original Neverwinter Nights (it never got to a releasable state though). One thing I suffered from a lot while building for NWN1 was what I'll call 'runaway area building syndrome'. I'd keep building area after area without stopping to add anything else; dialog, scripts, npcs, etc. Though very easy to do thanks to the tileset system, this made the process get a bit daunting when there was suddenly a crap load of conversations to write. It was all about going to have a look in at the area in game rather than actually thinking about building a whole module. With my new NWN2 module I figured I'd try the opposite approach, sticking with one area until it's was virtually complete in all areas. So far it definitely feels better, there's added variety in the work that needs doing and you can properly play the module (the beginning at least). Feels like I'm actually building a module, though having a plan helps with that too.</description>
         <pubDate>Tue, 29 Jan 2008 16:28:03 GMT</pubDate>
      </item>
      <item>
         <title>NWN2 Designer Diary - Quick Introduction</title>
         <category>NWN2 Designer Diary</category>
         <link>http://www.slayweb.com/nwn2/diary/</link>
         <description>I have decided to keep a log of my thoughts and experiences while building a module for Neverwinter Nights 2. The plan for this module started before the game was released, it's taken a little time to get around to actually making it! After creating SLS I found I lacked the time to properly devote to a whole module, until now. So, I've gathered up all the random notes and scribbles of maps I've made over the last year of thinking about this and work has begun. My first area is pretty much to a point where I'm happy with it and I've put some screenshots on the main module page.</description>
         <pubDate>Mon, 21 Jan 2008 22:33:34 GMT</pubDate>
      </item>
      <item>
         <title>SLS: Scripted Lighting System (NWN2)</title>
         <category>Neverwinter Nights 2</category>
         <link>http://www.slayweb.com/nwn2/sls.php</link>
         <description>First project for NWN2 is complete, SLS version 1.00 is now available. A lighting control system for module builders.</description>
         <pubDate>Mon, 13 Nov 2006 15:37:10 GMT</pubDate>
      </item>
      <item>
         <title>Neverwinter Nights 2 - New dedicated section</title>
         <category>Neverwinter Nights 2</category>
         <link>http://www.slayweb.com/nwn2/</link>
         <description>A new section has been added dedicated to my projects for the game Neverwinter Nights 2</description>
         <pubDate>Mon, 13 Nov 2006 15:35:10 GMT</pubDate>
      </item>
      <item>
         <title>Neverwinter Nights 2</title>
         <category>Neverwinter Nights 2</category>
         <link>http://www.slayweb.com/levels/nwn2.php</link>
         <description>The presale toolset for people who pre-ordered Neverwinter Nights 2 has been released. I've been experimenting with it and here are a few screenshots of my work so far.</description>
         <pubDate>Tue, 10 Oct 2006 15:58:10 GMT</pubDate>
      </item>
      <item>
         <title>Tic Tac Bob</title>
         <category>Slayer Software</category>
         <link>http://www.slayweb.com/games/tictacbob.php</link>
         <description>Originally written for PHP 3, Tic Tac Bob has now been updated to run on PHP 4 &amp; 5</description>
         <pubDate>Sun, 17 Sep 2006 03:10:30 GMT</pubDate>
      </item>
      <item>
         <title>Bob's History</title>
         <category>Slayer Software</category>
         <link>http://www.slayweb.com/games/history.php</link>
         <description>New page added detailing the history of Slayer Software and Bob</description>
         <pubDate>Sun, 17 Sep 2006 03:10:30 GMT</pubDate>
      </item>
      <item>
         <title>Site Update</title>
         <category>Slayweb News</category>
         <link>http://www.slayweb.com/</link>
         <description>Slayweb.com updated to be W3C standards compliant and this new RSS feed added.</description>
         <pubDate>Sun, 17 Sep 2006 03:10:30 GMT</pubDate>
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